Update on game production progress
Hello everyone, First Iʼd like to thank all of you who tested...
Download a creative commons illustrator file with all the abandoned enemies of Dragon Line
Quick overview of some cross-platform game development frameworks
Live from Granada (Spain) at the Campus Party Milenio
Simple approach to persistent backgrounds in Cocos2d

Hello everyone, First Iʼd like to thank all of you who tested...
Hello everyone, While tuning some graphics for Dragon Line, I’ve had a...
Hello everyone, If you read the previous post on the Dragon Line...
A very early problem I’ve encountered today while making Dragon Line, is...
Hello everyone, While tuning some graphics for Dragon Line, I’ve had a look again at some of the enemies I made for the first version and found it sad to somehow let them grow old in a forgotten folder of my laptop. Since Dragon Line doesn’t...
Hello everyone, If you read the previous post on the Dragon Line production progress you must already know that I’ve decided to port the whole game in C++ using cocos2d-x. That decision was made in order to get a cross platform game more than a...
Hello everyone, First Iʼd like to thank all of you who tested the game and showed interest in itʼs development. Great feedback is always really encouraging and an endless source of motivation. Itʼs been a while since Iʼve given any news in this blog so some of...
A very early problem I’ve encountered today while making Dragon Line, is finding a way to add a permanent background in Cocos2D. I say permanent because it’s an animated background that I want to be present in every screen of the game (home menu, challenges,...
Hey all I’m very excited to announce that from today I’ll be working on Dragon Line full time! Dragon Line is a physic-based action game on iPhone / iPad that I’ve been working on during my spare time since the 20th of June. It’s entirely...