Update on game production progress

Hello everyone, First Iʼd like to thank all of you who tested...

[Creative Commons] Art giveaway: Monsters!!

Hello everyone, While tuning some graphics for Dragon Line, I’ve had a...

Cocos2d-x vs openFrameworks vs Unity vs Flash

Hello everyone, If you read the previous post on the Dragon Line...

Cocos2D Permanent Background & Objective-C Categories

A very early problem I’ve encountered today while making Dragon Line, is...

Enemies

[Creative Commons] Art giveaway: Monsters!!

Hello everyone, While tuning some graphics for Dragon Line, I’ve had a look again at some of the enemies I made for the first version and found it sad to somehow let them grow old in a forgotten folder of my laptop. Since Dragon Line doesn’t...

techno_versus

Cocos2d-x vs openFrameworks vs Unity vs Flash

Hello everyone, If you read the previous post on the Dragon Line production progress you must already know that I’ve decided to port the whole game in C++ using cocos2d-x. That decision was made in order to get a cross platform game more than a...

cpmilenio

Update on game production progress

Hello everyone, First Iʼd like to thank all of you who tested the game and showed interest in itʼs development. Great feedback is always really encouraging and an endless source of motivation. Itʼs been a while since Iʼve given any news in this blog so some of...

cocos2d-categories

Cocos2D Permanent Background & Objective-C Categories

A very early problem I’ve encountered today while making Dragon Line, is finding a way to add a permanent background in Cocos2D. I say permanent because it’s an animated background that I want to be present in every screen of the game (home menu, challenges,...

573

Dragon Line – iPhone & iPad game – Production started!

Hey all I’m very excited to announce that from today I’ll be working on Dragon Line full time! Dragon Line is a physic-based action game on iPhone / iPad that I’ve been working on during my spare time since the 20th of June. It’s entirely...